Game Settings Released And What Lays Ahead

  1. Join our last tournament beta tomorrow, Friday 23rd, at 17:00 GMT

    Announcement
    Event

    Great news - we're on the final stretch of preparing for tournaments release - we're currently aiming for Wednesday 4th November to release those live (but treat that as unofficial/unconfirmed date for now :) ).

    As part of final preparation, and making sure our eventual release goes smooth, we are running one final Beta tournament.

    Join us this Friday, October 23rd, at 17:00 GMT on our beta server.

    This time, we'll want to test at least with 50 players, so if there's not enough real players registered, we'll fill the rest up to 50 with bots.

    To participate:

    Besides testing tournaments, we'd also like as many users to run random tests, on private, public games, and as many other site functionality as possible, to ensure something else wasn't broken with the massive code changes.

    Head to ⁠🧪-beta-testing for the full details, questions and feedback. Need beta chips to enter? Drop us a note there and we’ll top you up!

    Looking forward to seeing you all there! 🙂

    6

  2. Join our second beta tournament testing this Friday at 17:00 GMT!

    Announcement
    Event

    We're hard to work on getting tournaments for the full release, and to tests out many improvements done since last beta test, and many of you asking for another beta tournament, here is 😎

    Join us this Friday, October 16th, at 17:00 GMT on our beta server for a tournament with up to 300 players!

    For this tournament, we will not be filling it up fully with bots, but rather keep it only filled with real players, or just adding a few bots - join can help us choose in our discord.

    To participate:

    Head to ⁠our discord for the full details, questions and feedback. Need beta chips to enter? Drop us a note there and we’ll top you up!

    Looking forward to seeing you all there! 🙂

    5

  3. Join our first public tournament test on October 7th!

    Announcement
    Event

    Hey everyone,

    We’ve thrilled to make an announcement—we’re ready for the first public tests of Poker Patio tournaments!

    Join us Wednesday, October 7th, at 16:00 GMT for a tournament with up to 300 players (mostly bot participants) on our beta server.

    To spice up the tests, the top 5 human players will share 2 million chips, added to their main Poker Patio accounts!

    Want to play?

    1) Create your beta account at beta.pokerpatio.com/signup Beta accounts are separate from your main Poker Patio account.

    2) Register for Beta Tournament #1 before the tournament starts at beta.pokerpatio.com/tournaments

    3) Join our Discord discord.com/invite/JSgWxRTPWu and head to #beta-testing for full details and feedback. If you need beta chips to enter, just ask there!

    Things aren't fully polished yet, so your feedback—and any bugs you spot—will help us get tournaments ready for everyone.

    Good luck,

    -The Poker Patio team

    4

  4. Path notes v0.9.2.23

    Improvement

    This patch introduces an addition of some basic "first touch" attribution tracking, which will apply to all newly created accounts.

    It essentially assigns a new anonymous visitorId to every guest, which contains some basic data on that first visit (& eventual signup if user signs up later). Such as UTM parameters, referring info and the IP.

    This data will allow us to have some basic soft-signals for multi-accounting, which we can in the future use as one of the signals, to help us mitigate that issue. It also contains some anonymized info on origin of traffic, which will help us better evaluate and optimize our marketing campaigns we continue to look for ways to grow Poker Patio, and with that improve & extend its functionality.

    16

  5. Patch notes v.0.9.2.20

    Fix
    Improvement

    IMPROVEMENTS:

    • Earlier today we had a redis database crash, which caused a crash of all services for a few minutes. We've now improved handling of temporary redis unavailability more elegantly - should a similar situation appear again, things should self-recover within 10s of seconds, instead of ~5 minutes.
    • Increase sizing of Auto Actions area, to be clickable for the full 100% height of the footer bar with actions. Makes it more convenient, especially on mobile.
    • To reduce impersonation and "hiding" attempts, we've reduced username change frequency from 2 every 14 days, to 2 every 30 days.

    7

  6. Patch notes v.0.9.2.19

    Improvement
    Fix
    Announcement

    Hello!

    Today's update firstly introduces an important central system we call "Game Control Service". This system gives us more control of how we can manage games (actively played or inactive) - for example, it gives us control of a game, outside of being in that game - to be able to control it via Admin/API calls, and not run into issues where the game's state in memory/Redis/DB could get into an "overwrite loop".

    The first use case for this is - we now have an admin panel, which allows us to edit settings of public lobby games, change their settings, show/hide them, change their names... Something which was an extremely convoluted process before, typically requiring maintenance/server restarts.

    More importantly, this system sets a groundwork in place, that will be necessary for management of games as we introduce tournaments in the following months - tournaments will need to have control of all of the games within them, so such a service becomes mandatory.

    And beyond that, it will in the future give us ability to improve our process of rolling out updates, such as being able to pause and unpause all games before/After an update, vs games being potentially cleaned out during the update. And many more useful situations...

    Please note, that immediately after the update, a different set of public lobbies might be (not) available - this is something we'll adjust in the coming day, as we utilize the new system to have full control manually of which rooms to display and their settings.

    The update also has some other changes mentioned below:

    BUGFIXES:

    • Fix for admins/Unseated players chatting and typed message not clearing.
    • Waitlist typo fix/link.

    IMPROVEMENTS:

    • Chat showing just last 6h aged messages or minimum of 3, of any age.
    • Added message ago text on hover to all chat messages.
    • Adjusted dimness of non winning cards, to be a bit more dimmed.
    • Auto actions increased size & tap area slightly, to make it more useful on mobile.
    • Other misc typo, UI adjustments.

    - Poker Patio team

    9

  7. Discontinuing Free Lobbies and Chip Awards

    Announcement

    Hey everyone,

    We’re writing to inform you that as we continue shifting our long-term focus toward chip rooms and the surrounding ecosystem, we’ve made the decision to discontinue free lobby stats and gameplay (private lobbies remain open to all). It wasn’t an easy choice, but it’s a necessary step as we continue moving the site forward. We believe simplifying the public lobbies will encourage more players to join chip lobbies and create a more connected and consistent gameplay experience, especially with the recent release of leaderboards and tournaments coming next, where all gameplay ties into the same stats and hand log systems.

    We truly appreciate all the support and activity in the free lobbies over the years, it has meant a lot. As a token of appreciation, we’ll be awarding the following chip rewards based on free lobby hand activity and profit:

    • 5,000 chips for every +500,000 in profit
    • 2,500 chips for every 500 hands played

    Example: A player with +2.3m profit and 3.2k hands played would receive 35,000 chips. ((5k × 4) + (2.5k × 6))

    Additionally, once we introduce badges later this year, players who supported these games early on will receive a permanent legacy badge as a thank you for being part of the early community.

    Best,

    - Poker Patio team

    28

  8. Leaderboards are here!

    Improvement
    New Feature
    Announcement

    Hey everyone!

    As many players have been anticipating since the launch of our chip lobbies, we’re excited to

    announce that our ranking and leaderboard system is now officially live: https://pokerpatio.com/leaderboards

    Leaderboards are based on both monthly and all-time chip profit, making things more

    competitive overall.

    Along with this, stats can now be toggled between monthly and all-time, with player rankings

    now visible directly on profiles.

    How to Rank: To earn a ranking, you must play a minimum of 150 hands during the month.

    Rankings are displayed on both your profile page and in-game player popup. Players with

    negative monthly profit will remain unranked.

    Chip Awards: The top 50 players by monthly profit earn chip awards each month. As activity

    continues to grow, we may expand both the number of rewarded players and the overall prize

    pool. You can view the full prize distribution by clicking “chip awards” on the leaderboard page.

    IMPORTANT: Any players found farming chips or artificially inflating profit will face account bans and be removed from the leaderboards.

    Please report any issues you notice here: https://pokerpatio.com/contact/feedback-and-bugs

    Blog post: https://pokerpatio.com/blog/rankings-and-leaderboards-live/

    Good luck,

    - The Poker Patio Team

    12

  9. Update - Tiered rake caps introduced!

    New Feature
    Improvement
    Announcement

    We're happy to introduce tiered rake caps in chip games!

    As you know, we have a 4% rake on chip games, as part of game economy balancing, preventing chip inflation, and keeping chips relevant/valuable.

    Rake caps prevent excessive rake on large pots, and rates decrease at higher stakes to keep gameplay fair. Depending on stake level it falls between 4bb-10bb.

    You can see the rake cap for a specific room, on top of the in-game chat.

    Find the full rake cap tier structure here: https://pokerpatio.com/blog/tiered-rake-cap-structure/

    - Poker Patio team

    22

  10. Patch notes v0.8.9.51

    Improvement
    Fix

    Today's update brings:

    BUGFIXES:

    • Fixed an issue where if a user got dedicated to join server A for room X, while server B was owner of room X, the user's connection attempt will now be rejected. This will help prevent cases where multiple instances might be trying to run the same game, causing all sorts of issues. We're still investigating the root cause of why a user might even be pointed to a wrong server, but this check should help prevent various issues from happening in the first place.

    CHANGES:

    • Guest users will no longer get any extra avatars to choose from - all extra avatars will now require to be logged in. This change was done with the goal to get more signups and direct more users from private rooms to public lobbies. It's one of the small changes that add up over time in helping improve retention and engagement rates at Poker Patio, which is super important to help support our continued growth!

    - Poker Patio team

    26